Elevation

Shadow tokens for visual elevation and inset state rings.

Overview

Elevation tokens create depth through box-shadow. Three levels (low, med, high) establish a visual hierarchy for floating elements. Inset shadows provide focus and selection rings for interactive components.

Elevation Scale

Each level adds stronger offset and spread. Shadow color adapts to dark mode automatically via light-dark().

TokenPreview
--shadow-low
--shadow-med
--shadow-high
--shadow-inset-hover
--shadow-inset-selected
--shadow-inset-success
--shadow-inset-warning
--shadow-inset-error

Choosing a level

Pick the level by how far the surface sits from the page, not by how much shadow you want. Elevation encodes stacking order: a higher level means the surface is layered over more of the UI. Use exactly one level per surface, and only raise a surface above none when it actually sits above other content.

LevelWhen to useExamples
noneThe component is flat and embedded in the surface — it is part of the page, not layered above it. This is the default for every surface except ChatComposer.A Card in a grid, an inline Banner, a standard Button
lowThe component is in the normal page flow but should read as distinct from the background. Use for emphasis or to separate the component from the surface behind it — the component still sits on the page, it is not floating over other content.A raised Card that needs emphasis, a ChatComposer, a resting Thumbnail
medThe component sits over other content on the same page — it floats above nearby elements but not the whole screen.A Popover, a floating Banner, a floating action Button
highThe component is placed over the entire UI — it is the topmost layer and typically has a backdrop or takes focus from everything else.A modal Dialog, a full-screen overlay surface

If two surfaces overlap, the one on top takes the higher level. If a surface does not overlap anything, it is none or low — never med or high.

The elevation prop

Configurable surfaces expose a single elevation prop instead of asking consumers to hand-write a box-shadow. It takes the graded enum none | low | med | high, narrowed per component to the steps that surface needs: Card, ClickableCard, SelectableCard, Button, IconButton, ButtonGroup, Thumbnail, and Banner expose the full scale, while ChatComposer exposes only none | low. none is a flat literal (box-shadow: none); the other levels map to the --shadow-* tokens above, so a surface stays theme-agnostic.

Prop defaults preserve current appearance: every surface defaults to none except ChatComposer, which defaults to low to keep its raised look. Set elevation="none" to flatten it — the flat composer draws a border with the same rest / hover / focus treatment as a text input. Thumbnail keeps its existing hover-only shadow at the none default.

Raising a surface with the elevation prop
tsx
// Flat by default — raise only when the surface needs to float.
<Card elevation="low">Raised card</Card>
// A floating action button.
<IconButton icon={<Icon icon="add" />} label="New" variant="primary" elevation="med" />
// Flatten the composer (defaults to 'low').
<ChatComposer elevation="none" onSubmit={handleSubmit} />

Always float — no prop: intrinsic overlays (Dialog, Popover, Tooltip, Toast, HoverCard, DropdownMenu, and the components that compose them) bake their elevation in and never expose the prop. Flow content (inputs, Text, layout) is never elevated; input fields use inset rings, which are a separate concept from elevation.

Usage

When building a custom surface, read elevation from the token scale rather than a hand-rolled shadow — the same tokens the elevation prop resolves to.

Applying elevation
tsx
import {shadowVars} from '@astryxdesign/core';
const styles = stylex.create({
dropdown: {
boxShadow: shadowVars['--shadow-med'],
},
dialog: {
boxShadow: shadowVars['--shadow-high'],
},
inputFocused: {
boxShadow: shadowVars['--shadow-inset-selected'],
},
});

Best Practices

GuidancePractices
Do

Reach for the elevation prop on a configurable surface before writing any custom shadow.

Do

Choose the level by how far the surface sits from the page: none when flat/embedded, low when in-flow but distinct, med when over page content, high when over the whole UI. See "Choosing a level".

Do

Use inset shadows for input focus/selection states; they compose better than outlines.

Don't

Hand-write a box-shadow in app code — set the elevation prop or read shadowVars instead.

Don't

Raise a surface that does not sit above other content — a non-overlapping surface is none or low, never med or high.

Don't

Stack multiple elevation levels on the same element.

Don't

Use elevation shadows for decorative borders. Use --color-border tokens instead.